An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.
eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.
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How to download photos samsung to mac. An eGPU lets you do all this on your Mac:
- Accelerate apps that use Metal, OpenGL, and OpenCL
- Connect additional external monitors and displays
- Use virtual reality headsets plugged into the eGPU
- Charge your MacBook Pro while using the eGPU
- Use an eGPU with your MacBook Pro while its built-in display is closed
- Connect an eGPU while a user is logged in
- Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
- Use the menu bar item to safely disconnect the eGPU
- View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)
eGPU support in apps
eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3
In general, an eGPU can accelerate performance in these types of apps:
Razer Core App Mac Desktop
- Pro apps designed to utilize multiple GPUs
- 3D games, when an external monitor is attached directly to the eGPU
- VR apps, when the VR headset is attached directly to the eGPU
- Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)
You can configure applications to use an eGPU with one of the following methods.
Use the Prefer External GPU option
https://skieyvita825.weebly.com/image-opening-software-for-mac.html. Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:
- Quit the app if it's open.
- Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
- Press Command-I to show the app's info window.
- Select the checkbox next to Prefer External GPU.
- Open the app to use it with the eGPU.
You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.
Set an external eGPU-connected display as the primary display
If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:
![Razer Core App Mac Razer Core App Mac](/uploads/1/3/4/2/134276375/273786394.jpg)
- Quit any open apps that you want the eGPU to accelerate on the primary display.
- Choose Apple menu > System Preferences. Select Displays, then select the Arrangement tab.
- Drag the white menu bar to the box that represents the display that's attached to the eGPU.
- Open the apps that you want to use with the eGPU.
If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.
About macOS GPU drivers
Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.
Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.
The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.
Supported eGPU configurations
It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.
Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.
Thunderbolt 3 all-in-one eGPU products
These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.
Recommended Thunderbolt 3 all-in-one eGPUs:
- Blackmagic eGPU and Blackmagic eGPU Pro4
- Gigabyte RX 580 Gaming Box4
- Sonnet Radeon RX 570 eGFX Breakaway Puck
- Sonnet Radeon RX 560 eGFX Breakaway Puck5
AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100
These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.
Recommended Thunderbolt 3 chassis for these graphics cards:
- OWC Mercury Helios FX4
- PowerColor Devil Box
- Sapphire Gear Box
- Sonnet eGFX Breakaway Box 350W
- Sonnet eGFX Breakaway Box 550W4
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
- PowerColor Game Station4
- HP Omen4
- Akitio Node6
AMD Radeon RX Vega 56
These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.
Recommended Thunderbolt 3 chassis for these graphics cards:
- OWC Mercury Helios FX4
- PowerColor Devil Box
- Sonnet eGFX Breakaway Box 550W4
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
- PowerColor Game Station4
AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100
These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.
Recommended Thunderbolt 3 chassis for these graphics cards:
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary
If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.
Recommended Thunderbolt 3 chassis for these graphics cards:
- Sonnet eGFX Breakaway Box 650W4
- Razer Core X4
Learn more
- Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
- To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
- If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
- Software developers can learn more about programming their apps to take advantage of macOS eGPU support.
1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.
2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.
3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.
4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.
5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.
6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.
As I’ve written before, I use this weird keyboard which has helped greatly with my carpal tunnel issues.
While this odd keyboard is great for normal typing, certain key combinations are unwieldy. So for the past decade I’ve used an external gaming keypad to the left of my keyboard with custom macros set up for some common commands:
- Select All
- Undo
- Copy
- Cut
- Paste
- Paste and Match Style
- Pasteboard History (which is part of Better Touch Tool)
When my beloved Logitech keypad crapped out, I switched to the well-reviewed Razer Tartarus Pro. It’s nicely built! Unfortunately, it doesn’t offer drivers for the current macOS.
After a lot of googling, I’ve cobbled together a solution. So in the interest of sharing what I’ve learned — and remembering how I got this to work in the first place — let me walk through the steps.
Note that this doesn’t do half of what a proper driver could accomplish, particularly for gaming. So please, Razer, make one! But if you want to use a gaming pad like the Tartarus Pro for keyboard shortcuts, this does the trick.
How to make the Tartarus Pro work on macOS Catalina
It’s important to understand that macOS sees the Tartarus Pro as a plain old keyboard. So if you plug it in and hit the 08 key, you’ll see it type a ‘w’.
Luckily, there’s software that can recognize that and do something useful instead.
Better Touch Tool is best known for getting random mice and trackpads to work, but it does a nice job on keyboards as well. (I’m using the 3.5 Alpha version.)
Let’s look at the Select All shortcut. You’ll notice the “Assigned Action” is ⌘A. Now direct your attention to the righthand sidebar. That’s where all the real work happens.
1) For the moment, ignore the “Click here to record a shortcut” section. We’ll come back to that.
2) You want the shortcut Enabled, so check the box.
3) You should put a note in this field for clarity.
4) The HUD overlay is surprisingly helpful. It shows what’s happening, like that you just hit “copy.” I find the Title text to be too large, so I use the Subtitle instead.
5) For Trigger Conditions, you want to choose “Works on keyboards with the same type as used for recording.” Yes, this is a ridiculously long label.
6) You want it to Trigger on Key Down.
7) You don’t want it to repeat.
You’ll do these steps for each key on the gaming keypad you want to remap. Here’s my setup.
Jet set willy download mac. Calibri font free mac download. I also set key 20, the spacebar, to Undo.
In theory, you’re done! For a few weeks, this worked great. And then it started having issues. When encountering password fields, my normal keyboard would start triggering keyboard shortcuts. I had to restart Better Touch Tool multiple times per day.
Basically, the app kept getting my normal weird keyboard confused with my special weird gaming keypad. I needed to call in the big guns.
Enter Karabiner
I’d long heard of Karabiner Elements, a public domain app that can remap any key and do really impressive things. But it’s intimidating as hell.
Here’s what I wanted Karabiner to do: remap the keys of the Tartarus Pro to seldom-used keystrokes so I could then set those as triggers for Better Touch Tool.
Looking through their user forums, I couldn’t find any perfect matches for this use case, but luckily @bradcurtis had built a set of custom mappings (a “complex modification” in Karabiner speak) for a similar purpose.
Installing them is odd. Here’s how you do it.
- Install Karabiner-Elements. You’ll have to give it a ton of permissions in System Preferences.
- In Karabiner-Elements Preferences, choose Complex Modications and then Add Rule.
- On the next screen, choose “Import More Rules from the internet.”
- Either search for “Tartarus” or follow this link
- Choose the Import button. It’ll ask you whether you want to open the link in Karabiner-Elements. You do.
- Click the button to “Enable All”
If you have the Tartarus v2 like @bradcurtis, you’re done! All of the keys should be mapped to new, less-common keystrokes. But if you have the Tartarus Pro like I do, you need to modify the settings you just imported to change the product ID. This is where it gets frustratingly user-hostile, because it requires you to modify a JSON file in an external editor.
- Navigate to ~/.config/karabiner/karabiner.json — the easiest way to do this is by choosing Go > Go to Folder… in the Finder.
- Open this file in a plain text editor (I use TextMate).
- Find and replace 555 (the product ID for the v2) with 580 (the product ID for the Pro).1
- Save this file and restart Karabiner-Elements.
After doing this, and mapping these new keystrokes to Better Touch Tool, I’m back up to full speed.2
Razer Core Mac
Again, almost no one on Earth will never need or want to do any of this. But if you’re the one person who needs this solution, I hope it helps. Please pay it forward by documenting something you’ve discovered.
Razer Core For Mac
- If you’re looking for a different product ID, open the Event Viewer in Karabiner-Elements and choose Devices. ↩
- I added one additonal modification, converting key 20 (which is coded as “spacebar”) to Left_Shift-Left_Option-s. ↩